Table of Contents

Class WorldDayNightCycle

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

MonoBehaviour for managing the day/night cycle in a scene. Handles skybox transitions, object rotations, object activations/deactivations, and material alpha fading based on the current game time of day. Supports ECA triggers for scene-load, day-start, and night-start events.

public class WorldDayNightCycle : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
WorldDayNightCycle
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.transformHandle
Component.gameObject
Component.tag
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Fields

DayCycleDuration

The duration of the day cycle in seconds.

[Tooltip("The duration of the day cycle in seconds.")]
public int DayCycleDuration

Field Value

int

DayFadeObjects

These objects slowly fade away during the day and return at night.

[Tooltip("The objects that will fade away during the day.")]
public List<GameObject> DayFadeObjects

Field Value

List<GameObject>

DayNightCycle

True if the day night cycle should run. False if not.

[Tooltip("Enable/Disable the day night cycle.")]
public bool DayNightCycle

Field Value

bool

DayObjects

These objects are enabled during the day and disabled at night.

[Tooltip("These objects will be enabled during the day.")]
public List<GameObject> DayObjects

Field Value

List<GameObject>

DaySkyboxMaterial

The skybox material used during the day cycle.

public Material DaySkyboxMaterial

Field Value

Material

FadeThreshold

Duration in seconds for fading.

[Tooltip("The time in seconds that objects will take to fade in or out.")]
public float FadeThreshold

Field Value

float

NightCycleDuration

The duration of the night cycle in seconds.

[Tooltip("The duration of the night cycle in seconds.")]
public int NightCycleDuration

Field Value

int

NightFadeObjects

These objects slowly fade away during the night and return during the day.

[Tooltip("The objects that will fade away at night.")]
public List<GameObject> NightFadeObjects

Field Value

List<GameObject>

NightObjects

These objects are enabled during the night and disabled during the day.

[Tooltip("These objects will be enabled at night.")]
public List<GameObject> NightObjects

Field Value

List<GameObject>

NightSkyBoxMaterial

The skybox material used during the night cycle.

public Material NightSkyBoxMaterial

Field Value

Material

RotateObjects

These objects are constantly rotating based on current time of day.

[Tooltip("Objects that will rotate constantly with the day night cycle.")]
public List<GameObject> RotateObjects

Field Value

List<GameObject>