Struct SceneData
Scene data transfer object.
public struct SceneData
- Inherited Members
Constructors
SceneData(long, long, long, string, int, int, int, long, int, DateTime, long, int, bool)
public SceneData(long id, long sceneServerID, long worldServerID, string sceneName, int sceneHandle, int sceneStatus, int sceneType, long characterID, int characterCount, DateTime timeCreated, long partyID = 0, int difficulty = 0, bool isPrivate = false)
Parameters
idlongsceneServerIDlongworldServerIDlongsceneNamestringsceneHandleintsceneStatusintsceneTypeintcharacterIDlongcharacterCountinttimeCreatedDateTimepartyIDlongdifficultyintisPrivatebool
Fields
CharacterCount
Number of characters in the scene.
public readonly int CharacterCount
Field Value
CharacterID
Currently occupying character ID.
public readonly long CharacterID
Field Value
Difficulty
Difficulty index into the dungeon's own difficulty list.
public readonly int Difficulty
Field Value
ID
Primary key.
public readonly long ID
Field Value
IsPrivate
True when the owning party has hidden this instance from the dungeon finder.
public readonly bool IsPrivate
Field Value
PartyID
Party that owns this instance, or 0 when an ungrouped character opened it.
public readonly long PartyID
Field Value
SceneHandle
Scene handle identifier.
public readonly int SceneHandle
Field Value
SceneName
Scene name.
public readonly string SceneName
Field Value
SceneServerID
Scene server hosting this scene.
public readonly long SceneServerID
Field Value
SceneStatus
Scene status flag.
public readonly int SceneStatus
Field Value
SceneType
Scene type identifier.
public readonly int SceneType
Field Value
TimeCreated
Timestamp when scene was created.
public readonly DateTime TimeCreated
Field Value
WorldServerID
World server this scene belongs to.
public readonly long WorldServerID