Class GuildRankService
Base class for database services that execute EF Core operations with consistent execution behavior (transactional and read-only), retry behavior for transient failures, and standardized error mapping into DatabaseResult.
public sealed class GuildRankService : BaseService<GuildRankEntity>, IGuildRankService
- Inheritance
-
GuildRankService
- Implements
- Inherited Members
Remarks
This base type provides three primary execution paths:
- ExecuteTransactionAsync(Func<Task>, CancellationToken) and ExecuteTransactionAsync<TResult>(Func<Task<TResult>>,string,CancellationToken) create a fresh NpgsqlDbContext, begin an explicit transaction, execute the delegate, then call SaveChangesAsync(CancellationToken) and commit.
- ExecuteWriteAsync(Func<Task>,string,CancellationToken) and ExecuteWriteAsync<TResult>(Func<Task<TResult>>,string,CancellationToken) create a fresh NpgsqlDbContext, execute the delegate, then call SaveChangesAsync(CancellationToken) without starting an explicit transaction.
- ExecuteReadAsync(Func<Task>,string,CancellationToken) and ExecuteReadAsync<TResult>(Func<Task<TResult>>,string,CancellationToken) create a fresh NpgsqlDbContext but do not start an explicit transaction and do not call SaveChanges.
Standalone Execution (no ambient scope): A new context is created per attempt to avoid EF change-tracker state leaking across retries. Transient database failures are retried with exponential backoff. Optimistic concurrency conflicts (Version-based authority) and StaleStateException are never retried; they are returned as non-transient failures so the caller can re-read and decide how to proceed.
Ambient Scope Execution (inside an existing Unit of Work): When an operation detects an active FishMMO.Database.Npgsql.Services.DatabaseExecutionScope, it reuses the ambient NpgsqlDbContext and does NOT retry on transient failures. This is by design for the following reasons:
- Transaction State Corruption: PostgreSQL aborts the entire transaction on most transient failures. The connection and transaction become unusable, making retry with the same context impossible.
- Context State Pollution: The DbContext's change tracker accumulates state. Retrying with a polluted change tracker can cause duplicate key violations or incorrect updates.
- Semantic Correctness: If operation A succeeded and operation B failed transiently, retrying B alone without re-evaluating A's preconditions could violate business invariants.
When a transient failure occurs inside an ambient scope, the failure is returned immediately so the caller can restart the entire unit of work with fresh state. Savepoints are used for nested atomicity but cannot recover from connection-level failures.
Constructors
GuildRankService(INpgsqlDbContextFactory)
Initializes a new instance of GuildRankService.
public GuildRankService(INpgsqlDbContextFactory dbContextFactory)
Parameters
dbContextFactoryINpgsqlDbContextFactoryDbContext factory for creating contexts.
Methods
CreateAsync(GuildRankData, int, CancellationToken)
Inserts a new rank row.
public Task<DatabaseResult> CreateAsync(GuildRankData rank, int maxRanks, CancellationToken cancellationToken = default)
Parameters
rankGuildRankDataThe rank to insert.
maxRanksintMaximum rank rows one guild may own.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult>
A result indicating success or failure.
DeleteAsync(long, byte, CancellationToken)
Deletes a rank row, refusing while any member still holds it.
public Task<DatabaseResult> DeleteAsync(long guildId, byte rankOrder, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
rankOrderbyteThe rank position to delete.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult>
A result indicating success or failure.
Remarks
The occupancy test and the delete are ONE statement. Split across two round trips, a member could be moved into the rank between them and end up holding a rank that no longer exists — which reads back as no permissions at all, quietly, forever.
EnsureDefaultsAsync(long, IReadOnlyList<GuildRankData>, CancellationToken)
Creates the default rank ladder for a guild if it does not already have one.
public Task<DatabaseResult<int>> EnsureDefaultsAsync(long guildId, IReadOnlyList<GuildRankData> defaults, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
defaultsIReadOnlyList<GuildRankData>The rows to seed, in any order.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult<int>>
The number of rows actually inserted.
Remarks
IDEMPOTENT. Every row is inserted with ON CONFLICT (guild_id, rank_order) DO
NOTHING, so running this against a guild that already has ranks changes nothing and
returns zero. That is what makes it safe to call on every guild read, which is in turn
what makes the migration of existing guilds require no migration step at all: a guild
created before rank rows existed grows them the first time anybody looks at it, with
the permissions its old enum ranks implied.
FetchManyAsync(long, CancellationToken)
Fetches every rank row for a guild, ordered by rank order ascending.
public Task<DatabaseResult<IReadOnlyList<GuildRankData>>> FetchManyAsync(long guildId, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult<IReadOnlyList<GuildRankData>>>
The guild's rank ladder.
UpdateAsync(long, byte, string, long, long, CancellationToken)
Updates one rank's name and permission mask.
public Task<DatabaseResult> UpdateAsync(long guildId, byte rankOrder, string name, long permissions, long incomingVersion, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
rankOrderbyteThe rank position to update.
namestringNew display name.
permissionslongNew permission bit mask.
incomingVersionlongThe authoritative, monotonic version for this update.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult>
A result indicating success or failure.