Interface IGuildRankService
- Namespace
- FishMMO.Database.Npgsql.Services.Interfaces
- Assembly
- FishMMO-DB.dll
Service interface for a guild's editable rank ladder.
public interface IGuildRankService
Remarks
The rank rows are the authority for what a member may do. Nothing in this interface takes a requester: authorisation is the server's job and it happens before these calls, against the rows FetchManyAsync(long, CancellationToken) returns. A storage service that also decided permissions would be two responsibilities with one test surface.
Methods
CreateAsync(GuildRankData, int, CancellationToken)
Inserts a new rank row.
Task<DatabaseResult> CreateAsync(GuildRankData rank, int maxRanks, CancellationToken cancellationToken = default)
Parameters
rankGuildRankDataThe rank to insert.
maxRanksintMaximum rank rows one guild may own.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult>
A result indicating success or failure.
DeleteAsync(long, byte, CancellationToken)
Deletes a rank row, refusing while any member still holds it.
Task<DatabaseResult> DeleteAsync(long guildId, byte rankOrder, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
rankOrderbyteThe rank position to delete.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult>
A result indicating success or failure.
Remarks
The occupancy test and the delete are ONE statement. Split across two round trips, a member could be moved into the rank between them and end up holding a rank that no longer exists — which reads back as no permissions at all, quietly, forever.
EnsureDefaultsAsync(long, IReadOnlyList<GuildRankData>, CancellationToken)
Creates the default rank ladder for a guild if it does not already have one.
Task<DatabaseResult<int>> EnsureDefaultsAsync(long guildId, IReadOnlyList<GuildRankData> defaults, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
defaultsIReadOnlyList<GuildRankData>The rows to seed, in any order.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult<int>>
The number of rows actually inserted.
Remarks
IDEMPOTENT. Every row is inserted with ON CONFLICT (guild_id, rank_order) DO
NOTHING, so running this against a guild that already has ranks changes nothing and
returns zero. That is what makes it safe to call on every guild read, which is in turn
what makes the migration of existing guilds require no migration step at all: a guild
created before rank rows existed grows them the first time anybody looks at it, with
the permissions its old enum ranks implied.
FetchManyAsync(long, CancellationToken)
Fetches every rank row for a guild, ordered by rank order ascending.
Task<DatabaseResult<IReadOnlyList<GuildRankData>>> FetchManyAsync(long guildId, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult<IReadOnlyList<GuildRankData>>>
The guild's rank ladder.
UpdateAsync(long, byte, string, long, long, CancellationToken)
Updates one rank's name and permission mask.
Task<DatabaseResult> UpdateAsync(long guildId, byte rankOrder, string name, long permissions, long incomingVersion, CancellationToken cancellationToken = default)
Parameters
guildIdlongGuild ID.
rankOrderbyteThe rank position to update.
namestringNew display name.
permissionslongNew permission bit mask.
incomingVersionlongThe authoritative, monotonic version for this update.
cancellationTokenCancellationTokenCancellation token.
Returns
- Task<DatabaseResult>
A result indicating success or failure.