Enum AudioChannel
The volume groups a player can set independently.
public enum AudioChannel
Fields
Ambient = 3Looping environmental beds tied to a region or biome.
Effects = 2One-shot gameplay sounds: abilities, impacts, footsteps.
Interface = 4Interface feedback: clicks, notifications, alerts.
Master = 0Scales every other channel. Applied to the scene's
AudioListener.Music = 1Background score.
Voice = 5Spoken dialogue and emotes.
Remarks
Deliberately an enum rather than a set of free-standing floats: the channel is the key into
configuration (Audio.Volume.<name>), the index of the row in the options panel,
and the argument every playback call passes. Adding a channel should mean adding one enum
member and one label, not touching three parallel lists.
Master is not a group of its own — it scales all the others. Nothing should play on Master; EffectiveVolume(AudioChannel) folds it into whichever channel is asked for.