Table of Contents

Struct AbilitySweepHit

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

One collider the swept query found, with the impact information a hit needs.

public readonly struct AbilitySweepHit
Inherited Members

Constructors

AbilitySweepHit(Collider, Vector3, Vector3, float)

public AbilitySweepHit(Collider collider, Vector3 point, Vector3 normal, float distance)

Parameters

collider Collider
point Vector3
normal Vector3
distance float

Fields

Collider

The collider that was hit.

public readonly Collider Collider

Field Value

Collider

Distance

Distance along the swept segment, zero for a collider already overlapping at the start.

public readonly float Distance

Field Value

float

Normal

Surface normal at Point, or the reverse of travel for an overlap.

public readonly Vector3 Normal

Field Value

Vector3

Point

World point of impact, for effects that need one.

public readonly Vector3 Point

Field Value

Vector3