Table of Contents

Class Constants.Character

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll
public static class Constants.Character
Inheritance
Constants.Character
Inherited Members

Fields

CrouchSpeed

Movement speed while crouching.

public const float CrouchSpeed = 2

Field Value

float

Remarks

Movement speed in meters per second.

Gravity

Gravity vector applied to characters. static readonly because UnityEngine.Vector3 is a non-primitive type and cannot be const.

public static readonly Vector3 Gravity

Field Value

Vector3

Remarks

Standard gravity vector applied to character movement.

JumpStaminaCost

Stamina cost per jump.

public const float JumpStaminaCost = 5

Field Value

float

Remarks

Stamina units consumed per jump.

JumpUpSpeed

Upward velocity applied when jumping.

public const float JumpUpSpeed = 6.5

Field Value

float

Remarks

Upward velocity in meters per second.

RunSpeed

Movement speed while running.

public const float RunSpeed = 4

Field Value

float

Remarks

Movement speed in meters per second.

SprintSpeed

Movement speed while sprinting.

public const float SprintSpeed = 6

Field Value

float

Remarks

Movement speed in meters per second.

SprintStaminaCost

Stamina cost per second while sprinting.

public const float SprintStaminaCost = 5

Field Value

float

Remarks

Stamina units consumed per second while sprinting.

WalkSpeed

Movement speed while walking.

public const float WalkSpeed = 1.5

Field Value

float

Remarks

Movement speed in meters per second.