Table of Contents

Enum CurrencyMovementReason

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

What a currency movement was for.

public enum CurrencyMovementReason

Fields

AbilityCraft = 3

Crafting an ability.

AbilityLearn = 2

Learning an ability or event from a trainer.

LandPurchase = 5

Purchasing land.

LandTax = 6

A recurring charge against owned land.

MailAttachment = 4

Currency attached to a mail.

MerchantPurchase = 1

Buying an item from a merchant.

PlayerTrade = 7

A player-to-player trade.

Unknown = 0

Unclassified. Present so a missing value is visible rather than silently a purchase.

Remarks

Recorded per movement so the table answers which sinks drain currency and at what rate — a question an MMO wants to ask and currently cannot, because nothing records where spent money went.