Struct DungeonFinderJoinBroadcast
Client → Server broadcast asking to join somebody else's instance.
public struct DungeonFinderJoinBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Joining an instance run by another group also joins their party, so this is a social action as well as a transfer and is refused for a character who already has a party of their own to leave first. The instance ID is checked against what the finder would actually have offered — public, not full, the right dungeon — rather than trusted, because a row ID is guessable and the panel is not the only thing that can send this.
Fields
InstanceID
Instance to join, from a DungeonInstanceEntry.
public long InstanceID
Field Value
InteractableID
ID of the dungeon entrance scene object.
public long InteractableID