Class NameModifierTemplate
- Namespace
- FishMMO.Shared.NameGeneration
- Assembly
- FishMMO.Shared.dll
A cross-race flavour — ashen, bloodborn, tidebound —
layered on top of any race's phonology. Its syllables are merged into the
base phonology so names lean toward the theme without losing the race's
sound. Registers itself with ModifierRegistry when loaded.
[CreateAssetMenu(fileName = "New Name Modifier", menuName = "FishMMO/Naming/Name Modifier", order = 3)]
public class NameModifierTemplate : CachedScriptableObject<NameModifierTemplate>, ICachedObject
- Inheritance
-
ObjectScriptableObjectNameModifierTemplate
- Implements
- Inherited Members
-
ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Fields
Bias
[Header("Additions")]
[Tooltip("How strongly picks lean toward this modifier's syllables (0 = never, 1 = always).")]
[Range(0, 1)]
public float Bias
Field Value
CodaAdditions
public string[] CodaAdditions
Field Value
- string[]
Description
[TextArea]
public string Description
Field Value
DisplayName
public string DisplayName
Field Value
MiddleAdditions
public string[] MiddleAdditions
Field Value
- string[]
ModifierKey
[Header("Identity")]
[Tooltip("Lowercase key code uses to request this modifier, e.g. 'ashen'. Defaults to the asset name.")]
public string ModifierKey
Field Value
OnsetAdditions
public string[] OnsetAdditions
Field Value
- string[]
Tags
public string[] Tags
Field Value
- string[]
Properties
Key
Normalised registry key: lowercase letters only.
public string Key { get; }
Property Value
ResolvedDisplayName
Display name, falling back to the key when unset.
public string ResolvedDisplayName { get; }
Property Value
Methods
Apply(RacePhonology)
Returns a new phonology with this modifier's syllables merged in.
public RacePhonology Apply(RacePhonology basePhonology)
Parameters
basePhonologyRacePhonology
Returns
OnLoad(string, string, int)
Virtual method called when a ScriptableObject is successfully added to the cache. Derived classes can override this method to add custom logging, initialization, or other specific logic that should occur upon caching.
public override void OnLoad(string typeName, string resourceName, int resourceID)
Parameters
typeNamestringThe name of the type (e.g., "RaceTemplate") under which the object is currently being cached.
resourceNamestringThe name of the ScriptableObject asset (e.g., "HumanRace").
resourceIDintThe deterministic ID generated for the resource instance.
OnUnload(string, string, int)
Virtual method called when a ScriptableObject is successfully removed from the cache. Derived classes can override this method to add custom logging, cleanup, or other specific logic that should occur upon uncaching.
public override void OnUnload(string typeName, string resourceName, int resourceID)