Struct RequestLeaveInstanceBroadcast
Broadcast asking the server to remove the character from its current instance and return it to the open world.
public struct RequestLeaveInstanceBroadcast : IBroadcast
- Implements
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IBroadcast
- Inherited Members
Remarks
The unconditional way out of instanced content. A dungeon normally provides its own exit teleporter, but that is scene-authoring data: a dungeon shipped without one, or with one a player cannot reach, would otherwise leave that player permanently inside — a character bound to an instance is routed straight back to it on every login, so quitting does not help either. This makes leaving a property of the system rather than of the content.
Server-gated like any other voluntary transfer: it is refused in combat, so it is not an escape, and refusal is reported through SceneTransferRefusedBroadcast.