Table of Contents

Class TeleporterCache

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

ScriptableObject cache for storing all known teleporter destinations. Pre-baked by scanning world scenes for TeleporterDestination components, keyed by stable DestinationID. Must be rebuilt before WorldSceneDetailsCache to ensure teleporter connections are validated.

[CreateAssetMenu(fileName = "TeleporterCache", menuName = "FishMMO/Teleporter Cache")]
public class TeleporterCache : ScriptableObject
Inheritance
Object
ScriptableObject
TeleporterCache
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Fields

CACHE_FILE_NAME

File name of the cache asset.

public const string CACHE_FILE_NAME = "TeleporterCache.asset"

Field Value

string

CACHE_FULL_PATH

Full path to the cache asset file.

public const string CACHE_FULL_PATH = "Assets/Prefabs/Shared/TeleporterCache.asset"

Field Value

string

CACHE_PATH

Path to the folder where the cache asset is stored.

public const string CACHE_PATH = "Assets/Prefabs/Shared/"

Field Value

string

Destinations

Dictionary of all known teleporter destinations, keyed by DestinationID.

public TeleporterCacheDictionary Destinations

Field Value

TeleporterCacheDictionary

Teleporters

Dictionary of all known scene teleporters, keyed by composite "SceneName/TeleporterName".

public SceneTeleporterCacheDictionary Teleporters

Field Value

SceneTeleporterCacheDictionary

Methods

Rebuild()

Rebuilds the teleporter cache by scanning all world scenes for TeleporterDestination components. Returns true if the rebuild completes successfully; false if errors are encountered.

public bool Rebuild()

Returns

bool

True if the rebuild completed successfully; otherwise, false.