Table of Contents

Struct GroupFinderQueueData

Namespace
FishMMO.Database.Data
Assembly
FishMMO-DB.dll

Group finder queue row data transfer object.

public struct GroupFinderQueueData
Inherited Members

Constructors

GroupFinderQueueData(long, long, long, int, long, string, int, int, long, long, DateTime, DateTime, DateTime?)

public GroupFinderQueueData(long id, long worldServerID, long characterID, int sceneType, long groupID, string sceneName, int difficulty, int status, long partyID, long instanceID, DateTime timeCreated, DateTime lastPulse, DateTime? timeMatched)

Parameters

id long
worldServerID long
characterID long
sceneType int
groupID long
sceneName string
difficulty int
status int
partyID long
instanceID long
timeCreated DateTime
lastPulse DateTime
timeMatched DateTime?

Fields

CharacterID

The waiting character.

public readonly long CharacterID

Field Value

long

Difficulty

Difficulty index into the dungeon's own list.

public readonly int Difficulty

Field Value

int

GroupID

Pre-made group queued with, or 0.

public readonly long GroupID

Field Value

long

ID

Primary key.

public readonly long ID

Field Value

long

InstanceID

Instance the character was matched into, or 0 while waiting.

public readonly long InstanceID

Field Value

long

LastPulse

Last heartbeat from the character's scene server (UTC).

public readonly DateTime LastPulse

Field Value

DateTime

PartyID

Party the character was matched into, or 0 while waiting.

public readonly long PartyID

Field Value

long

SceneName

Dungeon or arena scene the character wants to play.

public readonly string SceneName

Field Value

string

SceneType

Instance kind: the shared SceneType value (Group = dungeon, PvP = arena).

public readonly int SceneType

Field Value

int

Status

Row status. See GroupFinderQueueStatus.

public readonly int Status

Field Value

int

TimeCreated

When the character joined the queue (UTC).

public readonly DateTime TimeCreated

Field Value

DateTime

TimeMatched

When the row was matched (UTC), or null while waiting.

public readonly DateTime? TimeMatched

Field Value

DateTime?

WorldServerID

World server the character belongs to.

public readonly long WorldServerID

Field Value

long